Description
Reach, trample
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)
Power-up abilities of other creatures you control cost 3 less to activate.
Power-up — 6RG: Put five +1/+1 counters on Hulk. (Activate each power- up ability only once. Reduce the cost by his mana cost if he entered this turn.)

