Description
NOT LEGAL
Standard
NOT LEGAL
Future
LEGAL
Historic
LEGAL
Timeless
LEGAL
Gladiator
LEGAL
Pioneer
LEGAL
Explorer
LEGAL
Modern
LEGAL
Legacy
NOT LEGAL
Pauper
LEGAL
Vintage
NOT LEGAL
Penny
LEGAL
Commander
LEGAL
Oathbreaker
NOT LEGAL
Standardbrawl
LEGAL
Brawl
NOT LEGAL
Alchemy
NOT LEGAL
Pauper Commander
LEGAL
Duel
NOT LEGAL
Oldschool
NOT LEGAL
Premodern
NOT LEGAL
Predh
You may cast this spell as though it had flash if you pay 2 more to cast it.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Moonlit Ambusher
Creature — Werewolf 6/3
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Moonlit Ambusher
Creature — Werewolf 6/3
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
You may cast this spell as though it had flash if you pay
more to cast it.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)




